Overhaul Update #2 (0.32)
StreetzRPG: Alpha » Devlog
Additions
- Added Harry's Hardware shop in Northmid
- Added unique character/follower Mystic LaFaye and is guaranteed to spawn there.
- While the player's follower she:
- ...significantly reduces fishing timer, and boosts weight of caught fish and amount of crate contents.
- ...will sell the player drugs on demand
- ...can be chatted with for a chance of being given a "treat" (consumables)
- While the player's follower she:
- Added first ever mission to the game: Helping Mystic. Started through dialog with Mystic during her working hours.
- Added unique character/follower Mystic LaFaye and is guaranteed to spawn there.
- Added first ever mission to the game: Helping Mystic. Started through dialog with Mystic during her working hours.
- Not yet added but planned additional features of the shop.
- Added drug 'Shrooms (item ID #10, dedicated inventory slot #0)
- Implemented essential framework for follower system
- Mystic can be made the player's follower by asking to hang out after her quest is completed
- Mystic or a "Special Agent" can be spawned with the command /follow1 or /follow2 respectively
- Certain businesses now close at night: Harry's Hardware, Patriot's Paradise
- A dozen internal functions, most notably:
- newmission(mpath), updatemission(mpath), and endmission(mpath)
- pay(amount), give(id, amount, iname) and changes to xp(amount)
- Added buff, drug, and status
- Using a consumable grants its appropriate buff/drug affect
- These currently cannot stack, and one type will replace the other (ex coke will replace a weed high)
- X3 Energy is classified as a drug, probably noteworthy. I don't know what's in it, but it's definitely not just caffeine
- Added dynamic max stat counters for temporary increases of them (such as the pufferfish's boost to max HP)
- Added debug tool and cheat /oooyaaa to expand all of these
- Added ability to take screenshot via /screenie (this will be bindable to a control in the future)
Fixes
- Fixed tons of odd-and-end bugs, mostly issues with dialog.
- Player is finally hidden when driving. (Clothes and blood still remain: this will need to be fixed.)
- Marker position fixed, then slightly broken again. (Needs additional fix.)
- Fixed night lighting (not sure when it was broken)
Other changes
- Rewrote dialog to be live action and its events are no longer dependent on RNG
- Player cars now drive by WSAD input
- Mobile versions will handle vehicles by a hybrid system between this, and the original drive-toward-cursor system
- Also slimmed down scale of Police Cruiser.
- Game now runs in a minimum 1200x600 resolution
- This will be increasable in the future, within a 2:1 aspect ratio.
- Expanded and tweaked credits
- Began work layering neighborhood images, starting with the crane in The Dockyards, via sw_layer.
- Issue: Rendering order - additional layer is drawn, but player is not drawn beneath it.
Files
StreetzRPG 032R1.zip 41 MB
Apr 10, 2023
StreetzRPG 031R1.zip 40 MB
Apr 02, 2023
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StreetzRPG: Alpha
"A top-down urban roleplay project"
Status | In development |
Author | Deketa |
Genre | Role Playing, Shooter |
Tags | Indie, Life Simulation, Multiple Endings, Pixel Art, Singleplayer, Story Rich, Text based, Top down shooter |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Overhaul Update #3 (0.38-R4)Nov 20, 2023
- v0.36 Coming this Weekend!Jul 13, 2023
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